![]() ![]() Each level usually ends at an end level trigger, showing the achieved time for that section.Since I'm using a couple of glitches that include enemy damage on Lara, I was forced to go for the easy difficulty to minimize detouring for medipacks. the health points of bosses or their adrenaline meter. The chosen difficulty primarily affects the damage dealt by enemies or some traps and not e.g.When arriving in Egypt (Temple of Khamoon) and the Lost Island (Natla's Mines), some items will be restocked to specific amounts (more about this can be found in the according information related to these segments).Lara's health bar always becomes refilled after loading from a checkpoint.In the following, I'll try to sort out the most important things to be aware of when watching this run: This allowed me not only to make the total time drop to sub 40 minutes, but also shorten the number of segments from 21 to 19. Though this appearance doomed many of my strategies, due to it being exhaustively applicable throughout the game, I decided against starting the run all over, since out of all things, it would've had it's least impact on these first few segments, that I had been struggling through for so long.Īfter all however, when the entire run was completed at long last, I changed my mind and redid some of the early segments, using the airwalk. As it saw the light of the day quite a while later, I fortunately hadn't proceeded too far with the run, to wit I had only finished five segments then. Yet the airwalk glitch, that should later exert the biggest influence to this run, was not discovered at that time. ![]() ![]() I started working on this project in late February 2008, when I already had inspected every corner of the game for several months in search for shortcuts and then was encouraged by ilovelctr to put all this into practice. It can be easily concluded though, by comparing the times of the former/replaced segments and their redo (the difference adds up to 2 mins 6 secs).įirst of all, I'd like to thank ilovelctr for encouraging me to do this speedrun, always supporting me and giving helpful advices, xRikux89 for discovering the notorious airwalk and for some of his individual level runs serving as a nice guideline, Ewil for aiding me with the encoding and doing a great job at maintaining and everyone else who followed and motivated me during this run, or contributed to it in any other way. The game has an internal timer, but due to the redo, the time shown in the end of the final segment isn't any longer correct. At first the run had 21 segments, but later on I redid 3 of them in one go, so now there are 19 segments. ![]()
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